Circle of Verdant Growth

Druid Circle

Turning to the timeless denizens of the forest for inspiration and power, some druids form a strong bond with plants and trees. They are often found protecting ancient forests, and can occasionally be found at the head of an army of immense plant creatures.

Green Empathy

When you choose this circle at 2nd level, you gain the ability to speak to plants and plant creatures. You can communicate with plants and plant creatures as though you shared a common language, though you do not have any magical ability to influence it. Plants can relay information about creatures that have passed, weather, and other occurrences, but often lack the intelligence to give specific details.

Plant Bond

When you choose this circle at 2nd level, you gain the ability to create a plant companion from a mundane seed. This functions as the spell Find Familiar except that the spirit takes a plant form you choose: carnivorous flower, crawling vine, or treant sapling. If you dismiss the familiar, it returns to its seed. If summoned again, it can only reappear in any space within 5 feet of the seed. The spell doesn’t count against your number of spells known. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own. Once you have used this ability, it cannot be used again until after a short or long rest.

Bound Growth

Starting at 6th level, your plant companion increases in abilities. Make the following adjustments to your companion, based on its type:

Carnivorous Flower

Hit Points 28 (8d6) Dexterity 16 (+3) Skills Stealth +5 Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 14 (4d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Crawling Vine

Size: Medium Hit Points 44 (8d8 + 8) Dexterity 18 (+4) Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the creature is restrained, and the crawling vine can’t constrict another target.

Treant Sapling

Size: Large Hit Points 64 (8d8 + 24) Constitution 17 (+3) Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2) bludgeoning damage.

Green Song

Starting at 10th level, you may spend an action to sing the ancient song of the trees. Any ally within 30 feet can use it’s reaction to regain hit points equal to 1d10 + half your druid level. Once you have used this ability, it cannot be used again until after a short or long rest.

Ancient Growth

Starting at 14th level, you can use your bonus action and two uses of your wild shape to merge your form with that of your familiar and transform into a verdant ancient. You must be adjacent to your familiar to use this ability. You can stay in this form for a number of minutes equal to your druid level (rounded down). You then revert to your normal form. You automatically revert if you fall unconscious, drop to 0 hit points, or die. Once you use this feature, you must finish a long rest before you can use it again.

“Sometimes when the trees move, it’s only a stiff breeze. And sometimes… it’s something more.”

- Seamus the Bard