Ranger Archetype

Some rangers form a lasting bond with a falcon, hawk, or other bird of prey which allows them to better hunt their quarry. The two operate less as a team and more as a single formidable entity, their actions perfectly complimenting one another to bring about the destruction of their foes. Such rangers can often take down enemies that would be far too difficult for either of them individually.

Distracting Presence

At 3rd level, your raptor helps distract your enemies, allowing you to exploit the enemy’s vulnerabilities. Whenever you hit an enemy who shares a space with your raptor with a weapon attack, the creature takes an additional 1d6 damage. This damage increases to 1d8 at 7th level and 1d10 at 15th level. You can deal this extra damage only once per turn.

Raptor Companion

Beginning when you select this archetype at 3rd level you gain a hawk (falcon), owl, vulture, raven, or eagle. Your companion gains a bonus to its saving throws and skills it is proficient in equal to your Wisdom modifier. It’s hit point total equals its normal maximum or four times your ranger level, whichever is higher.

Your companion acts independently of you, but always obeys your commands. It takes its turn on your initiative and acts immediately before you do. It cannot attack unless you use your reaction on its turn to command it to do so, but it can take other actions as normal. Your companion can occupy an enemy’s space without provoking attacks of opportunity, but suffers attacks of opportunities normally if it leaves a threatened space.

If your companion dies, you can acquire another one by spending 8 hours magically bonding with another bird of prey that isn’t hostile to you, either the same type as the previous raptor or a different one.


When you reach 7th level, your raptor helps prevent an opponent from taking advantage of lapses in your defenses. You may spend a bonus action to command your raptor to engage the enemy. Until the beginning of your next turn, an enemy who shares a space with your raptor cannot use reactions to make attacks of opportunity.


At 11th level, whenever your raptor would be the target of an attack you may use your reaction to make an attack against the creature who is attacking it.


At 15th level, you may use a bonus action to command your raptor to distract a single opponent in its space. You and your allies have advantage on attack rolls against that target until the beginning of your next turn.