Path of Vengeance
Barbarian Primal Path
Those who follow the path of vengeance are driven by a rage that is both white hot and highly focused. They seek to right wrongs, often those committed against tribe or family. Once they have chosen their nemesis, they do not rest until they have exacted their vengeance.
Beginning when you choose the path of vengeance at 3rd level, you can enter a rage as a bonus action when you are hit by an attack.
Beginning at 6th level, when you enter a rage, you may choose an enemy that you can see as your nemesis. When you attack your nemesis, you deal an additional 1d12 damage of the same type dealt by the weapon to the target. You can deal this extra damage only once per turn.
Many who follow the path of vengeance have lost loved ones, and vowed to never lose another. As a reaction, you may choose a friendly target within 5 feet who would drop to 0 hit points as a result of taking damage. You change positions with the target and take all damage from the attack. Once you use this feature, you must finish a short or long rest before it can be used again.
For Whom the Bell Tolls
Beginning at 14th level, when your nemesis drops to 0 hit points, you can use your reaction to gain a number of temporary hit points equal to your Constitution modifier, and choose a new nemesis.
“"A debt is owed, and it can be paid only in blood."”
- Tothum Rootsmasher of Clan Anakalathna