The Gods of Adara

This entry is part 2 of 2 in the series Adara

The Gods of Adara The gods of Adara are generally distant, with no recorded interaction with mortals since the Shattering, thousands of years ago. Some, like the dwarves, believe that the gods well and truly died during the cataclysm that tore their world apart and that divine magic is practiced by drawing on the ambient …

Adara: Introduction

This entry is part 1 of 2 in the series Adara

A World Wild and Untamed Adara is a shattered world. Stone islands float thousands of feet above the world’s molten core. Dark winged creatures live in the abyss that lies below these floating continents, venturing forth when the sun slips below the horizon. Some scholars know of a world and civilization that existed before the …

Galmora – The Three Cities

The Galmoran capital is officially known as Galmora, though it is also known as the Three Cities. The Undercity, built from the ruined foundations lies beneath the city streets. It is a labyrinth of vaulted passageways and small hovels, housing the city’s underclass, including most of the dwarves and half-dwarves. The streets of the undercity …

Corridors of Time

A network of passageways crafted at the dawn of time to connect all places and all times, they were used for years by the modrons to preserve order and ensure that reality was progressing as it should. The known entrances and most of the accessible areas are still guarded by patrols of Pentadrones and Quadrones, …

The Inn at Blade Rock

Located on a rugged hillside just off of a major trade route, the Inn at Blade Rock is a regular stopover for merchants and adventurers alike. The large stone building that makes up the inn and tavern is well maintained, as is the high flagstone wall surrounding the inn and stables. The rooms of the …

Lost Sky Company

Faction An organized network of adventurers of all stripes, the Lost Sky Company passes information among its members, coordinating their efforts on the most dire threats. Members operate either in small cells, or individually with other non-affiliated adventurers. When there are no major threats, members are expected to go about business as usual, reporting in …