Ennedi

Large monstrosity, unaligned

Armor Class 14 (natural armor)

Hit Points 110 (13d10 + 39)

Speed 40 ft., swim 50 ft.

STR DEX CON INT WIS CHA
18 (4) 14 (2) 16 (3) 7 (-2) 14 (2) 6 (-2)
  • Saving Throws Dex +5, Con +6, Wis +5

    Skills Perception +5

    Damage Resistances cold, poison

    Condition Immunities poisoned

    Senses blindsight 60 ft., passive Perception 15

    Languages -

    Challenge 8 (3,900 XP)

  • Keen Smell and Hearing. The ennedi has advantage on Wisdom (Perception) checks that rely on smell and hearing.

    Echolocation. The ennedi can’t use its blindsight while deafened.

    Hold Breath. The ennedi can hold it’s breath for 30 minutes.

    Pounce. If the ennedi moves at least 20 feet straight toward a creature and then hits with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the ennedi can make one bite attack against it as a bonus action.

    Running Leap. With a 10-foot running (or swimming) start, the ennedi can long jump up to 20 feet.

    Surprise Attack. If the ennedi surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

    Actions

    Multiattack. The ennedi makes three attacks: two claw attacks and a tail attack. The tail attack cannot be made against the same target as the claw attacks.

    Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) slashing damage.

    Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

    Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

“Occasionally some fool will try to raise an ennedi pup in captivity, thinking they will make a great guard animal. It typically ends poorly.”

- Seamus the Bard

An ennedi, sometimes called a river tiger, is a massive tusked feline with a broad tail and thick oily coat. They live along coastlines and rivers, and are excellent ambush predators able to take down creatures significantly larger than themselves.

Fiercely Territorial. Ennedi protect their hunting grounds against other predators, including alligators, large snakes, wolves, lions, and humanoids. An ennedi will typically claim more than a mile of river or shoreline as its own, and other predators quickly learn to give them a wide berth.

Lone Hunters. They are usually solitary creatures, though mated pairs of ennedi do exist, typically only until their litter is old enough to fend for itself. Once the cubs are raised, the female will chase her mate and brood out of her territory.