Small Construct, unaligned
Armor Class 15 (natural armor)
Hit Points 13 (2d6 + 6)
Speed 20 ft., fly 50 ft.
|STR ||DEX ||CON ||INT ||WIS ||CHA |
|14 (2) ||18 (4) ||16 (3) ||6 (-2) ||11 (1) ||10 (0) |
Skills Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Exhaustion, Petrified, Poisoned
Languages Any one language known by its creator (understand only)
False Appearance. While the guardgoyle remains motionless, it is indistinguishable from an inanimate statue.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 6) slashing damage.
“"Unhand that treasure, you grubby little stone devil!"”
Originally devised by the Zhentarim, guardgoyles are a common sight guarding tombs, vaults, and stately manors. They are most often found in wealthy cities with large populations of arcane spellcasters for hire, such as Calimport, Silverymoon, and Waterdeep.
Loyal Protectors. Created to guard valuable items, these small constructs are fiercely protective of their charges and absolutely loyal. A guardgoyle is simple-minded, however, and can only be commanded to protect a specific item or locaion. It remains motionless until it is attacked or until it’s charge is disturbed in some way. A guardgoyle never strays more than 100 feet from its charge, even in pursuit of an intruder.