Archon, Hound Archon Hero

Medium Celestial, lawful good

Armor Class 17 (halfplate)

Hit Points 143 (22d8 + 44)

Speed 40 ft.

STR DEX CON INT WIS CHA
20 (5) 14 (2) 14 (2) 10 (0) 14 (2) 12 (1)
  • Saving Throws Constitution +6, Charisma +5

    Skills Athletics +10, Perception +6, Survival +6

    Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks; poison

    Damage Immunities electricity

    Condition Immunities charmed, exhaustion, frightened, poisoned

    Senses darkvision 60 ft., passive Perception 14

    Languages Celestial. Archons can speak with any creature that has a language.

    Challenge 10 (5,900 XP)

  • Aura of Menace. A righteous aura surrounds archons when they fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Wisdom saving throw (DC 13) to resist its effects. Those who fail have disadvantage on attack rolls and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.

    Keen Smell. The hound archon has advantage on Wisdom (Perception) checks that rely on smell.

    Second Wind (Recharges after short or long rest). As a bonus action, the hound archon can regain 20 hit points.

    Shapechanger. The hound archon magically polymorphs into a canine, such as a mastiff or wolf, and can remain in that form indefinitely. The hound archon can choose whether his equipment falls to the ground, melds with his new form, or is worn by the new form. It’s statistics are the same in each form.

    Magic Weapons. The hound archon’s attacks are magical.

    Shielded Mind. The hound archon is immune to scrying and any effect that would sense its emotions, read its thoughts, or detect its location.

    Innate Spellcasting. The hound archon’s spellcasting ability is Charisma (spell save DC 13). The hound archon can innately cast the following spells, requiring no material components:
    At will: aid, continual flame, detect good and evil, message
    3/day: bless, branding smite, cure wounds
    1/day: aura of vitality, crusader’s mantle, staggering smite, teleport

    Actions

    Multiattack. The hound archon makes four attacks, at least one of which must be a bite attack.

    Greatsword (Humanoid Form Only). Melee Weapon Attack. Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

    Bite. Melee Weapon Attack. Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Hound archons are large, muscular humanoids with canid heads that are disciplined soldiers and expert trackers. They typically carry large silver greatswords, but are capable of fighting with their natural weapons when necessary.

Hound archon heroes may serve in the role of captains or knights in the armies of heaven or lead incursions into the Nine Hells or the Abyss. Some have been known to befriend bronze dragons that will join them on their quests as allies and mounts.