Springheeled Jack

Medium undead, neutral evil

Armor Class 14

Hit Points 103 (12d8 + 36)

Speed 40 ft.

STR DEX CON INT WIS CHA
14 (2) 18 (4) 16 (3) 14 (2) 0 (-5) 0 (-5)
  • Skills Athletics +4, Acrobatics +6, Perception +2, Stealth +6

    Damage Vulnerabilities radiant

    Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered

    Condition Immunities exhaustion, grappled, paralyzed, prone, restrained, unconscious

    Senses darkvision 60 ft., passive Perception 12

    Languages Common, but can't (or possibly just doesn't) speak

    Challenge 4 (1,100 XP)

  • Sunlight Sensitivity. While in sunlight, the springheeled jack has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

    Shadow Step. While the springheeled jack is in natural or magical darkness, it can use its movement action to teleport up to 30 feet to an unoccupied space it can see that is also in natural or magical darkness.

    Unnatural Leap. The springheeled jack’s jump height and distance is doubled, and it may make a standing jump as though it had moved 10 feet first.

    Dreadbound. If a springheeled jack is reduced to 0 hit points, its body explodes in a cloud of shadow. It is instantly transported back to Barovia as though no time had passed, though it remembers everything it did while outside of the Mists.

    Actions

    Multiattack. The springheeled jack makes three attacks.

    Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) slashing damage. If the creature is in natural or magical darkness, this attack does an additional 3 (1d6) necrotic damage.

    Darkness (Recharge 6). The springheeled jack can cast darkness.

“Snickity snack, it's springheeled jack, clippity clapping down the trail.”

- Children's Rhyme

Believed to be the soulless husks of people who have somehow escaped from the Mists of Barovia without the consent of the dread lord. Uninhibited by emotion or conscious, these creatures are known as Springheeled Jacks, after a particularly infamous serial killer that once haunted the evening streets of Neverwinter.

They appear as humans with pitch black skin made of thick smoky shadow, wrapped in black and grey cloaks and carrying a thick bladed steel knife. Aside from their coloration and clothing, they look like they did in life, and may be recognizable to those who knew them before their change.

Nonhumans Springheeled Jacks

Springheeled jacks are often human Barovian natives, but not always. Sometimes a halfling, elf, or other humanoid becomes a springheeled jack, in which case the size changes to match the original creature, but all other statistics remain change.