Goblins are small humanoids, widely considered to be both evil and cruel. They typically dwell in large packs, infesting caves, mines, and dungeons. Their lairs are typically festooned with crudely built traps and alarms, and feature rough hewn passages and corridors that are typically far too small for larger creatures like humans, elves, or even dwarves. Assaulting a goblin warren almost inevitably leads to an ambush, as goblins emerge from unseen bolt-holes and narrow passages to flank enemies from all sides. Such attacks quickly melt away as soon as the goblins realize that they no longer have the upper hand.
Goblins are petty bullies despite their small size, often fighting amongst themselves for power and rank. The leader of a small warren is typically called a “boss”, while larger warrens or multiple warrens under the command of a single goblin refer to their leader as a “king”. They do not typically interact with other species, though their desire to survive often overcomes this instinct and they can occasionally be found in a subservient role to larger goblinoids like bugbears or hobgoblins. Very rarely, a human or demihuman warlord manages to take command of one or more goblin warren, typically leaving the day to day leadership in the hands of the warren’s boss.
Despite their strong pack instincts, the occasional goblin will leave their pack in an effort to find riches or fame for themselves. Such goblins typically share the greedy, wicked disposition of their kind, and quickly become more of a burden to their potential adventuring partners than they are worth. Occasionally a goblin will realize that it is in its best interest to work well with their party for a share of better loot, but such forethought or abstract thinking is rare indeed.
Ability Score Modifier. Your Dexterity score increases by 2 and your Strength score decreases by 2.
Age. Goblins mature quickly, but have lifespans roughly equivalent to humans (assuming that they live to maturity…).
Alignment. Goblins are almost universally evil. Those who have the strength to lead tend to be lawful, while the weak tend towards chaos, with the majority falling somewhere in between.
Size. Goblins are small, just over 3 feet tall, with heads that are proportionally large for their bodies. Your size is Small.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
Languages. You can speak Common and Goblin.
The most powerful and capable among goblins become wolfriders: fierce light cavalry capable of skirmishing from the backs of trained wolves.
Ability Score Modifier. Your Strength score increases by 1.
Wolfboss. You are trained in Animal Handling. You begin play with a wolf which functions as a mount. On your turn, you may use a bonus action to make a DC 10 Handle Animal check to treat a wolf that you are riding as if it were trained until the beginning of your next turn.
Goblins skilled in scavenging for goods and materials on the outskirts of human villages, trash scavvers are among the most common.
Ability Score Modifier. Your Constitution score increases by 1.
Expert Scavenger. You are trained in Investigation and have advantage on Investigation checks to find hidden items or compartments.
Vermintongue. You can speak to rats, mice, and other scavenging rodents as though you were using the Speak with Animals spell.
Responsible for finding and digging out new passageways, cave scouts are typically among the most underappreciated of the goblin warrens. They travel into deep twisting caverns and chasms that extend down into the underdark. As a result, they are experts at climbing and operating in complete darkness.
Ability Score Modifier. Your Wisdom score increases by 1.
Deeper Darkvision. You have blindsight out to 10 feet.
Cavern Crawler. You have a climb speed of 10 feet, but only for natural stone surfaces, such as caverns, cliff faces, or mountains.