Walking between the ambitious world of the human and the traditional world of the dwarf, half-dwarves are constantly torn by their dual heritage. Half-dwarves are rare, both due to the unlikeliness of a human and dwarf coupling and the fact that such couplings rarely produce offspring. Despite their rarity, most cities with blended human and dwarven population will likely contain at least a handful of half-dwarves, either by intent or accident.
Squats, Half-Bred, Humankin
Depending on who you talk to half-dwarves look like short, stocky, hairy humans, or like tall, thin dwarves, unable to grow a beard worth noticing. In human communities, half-dwarves are often called “Squats”, in reference to their stout builds and mixed heritage. Among dwarves, they are called “Humankin” or, more derogatorily, “Half-Breds”. In either case, the life of a half-dwarf is often filled with ridicule, disdain, and, sometimes even worse, pity. As a result, half-dwarves tend to be loners and are ever focused on proving themselves through quiet deed rather than word. They tend to be hard-working, tough, and self-sacrificing.
By Hammer, Ax, or Blade
Half-dwarves often find fulfillment through work that others might consider menial, and especially delight in excelling in crafts typically favored by their dwarven heritage. They are consummate stoneworkers, smiths, and brewers. Those that embrace their more human side often find work as lumberjacks, woodcarvers, and carpenters. Many dwarves feel themselves drawn to the ranks of the town guard, where they can provide quiet dignified service to their community.
Half-dwarves use human or dwarven naming conventions, depending on where they were raised, though it is common for them to acquire nicknames in either dwarven or common, depending on which heritage they gravitate towards, as they grow older.
Your half-dwarf character has some traits in common with dwarves and some that are unique to half-dwarves.
Ability Score Modifier. Your Constitution score increases by 2, and two other ability scores of your choice increase by 1.
Age. Squats mature at the same rate as humans do, and reach adulthood around the age of 20. On average, they live to be well over 100.
Alignment. Squats are mostly lawful, with a great respect for authority and order.
Size. Squats are slightly shorter than humans, but tend to be stockier and heavier. Your size is Medium.
Speed. You have a walking speed of 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.
Dwarven Resilience. You have advantage on saving throws against poison and have resistance against poison damage.
Robust Build. You have advantage on Strength checks to lift, drag, pull, or carry, and Strength saving throws to resist being moved or knocked prone.
Languages. Squats speak Common and Dwarvish.
“Squat. Half-dwarf. Half-bred. Call ’em what you want. They're hard workers and loyal friends.”
- Seamus the Bard