Kobolds are diminutive reptilian humanoids that live in subterranean warrens and often serve as minions to evil dragons. Kobolds live in a strict caste society, with each type of kobold performing its own function within the warren.
Ability Score Modifier. Your Dexterity score increases by 2 and your Strength score decreases by 4.
Age. Kobolds mature quickly, reaching adulthood at the age of 12, and can live to be over a hundred years old. Most die violent and bloody deaths much younger, however.
Alignment. Kobolds tend towards evil, though they value the structure and organization of a lawful society.
Size. Kobolds are exceptionally small, ranging from 2 to 3 feet tall. Your size is Small.
Speed. Your base walking speed is 30 feet.
Pack Tactics. You have advantage on attack rolls against a creature if at least one of your allies is within 5 feet of the creature and that ally is not incapacitated.
Sunlight Sensitivity. While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages. You can speak, read, and write Common and Draconic.
One of the most crucial positions in kobold society, trapsmiths tend to the deadly traps that line the corridors that lead into kobold warrens.
Trapmaker. You have proficiency with artisan’s tools (tinker’s tools).
While underground, you can use those tools and spend 1 minute to construct a trap. The trap ceases to function after 24 hours, or when you use your action to disable it. The DC to spot, disable, or avoid the effects of the trap is equal to 8 + your proficiency bonus + your Wisdom modifier.
The trigger for this trap is a trip wire 3 inches off of the ground. When this trap is triggered, any creature within 10 feet of the trap must succeed on a Dexterity saving throw, taking 2d10 damage on a failed save or half as much damage on a successful one. At 5th level, the damage increases to 4d10, at 10th level the damage increases to 6d10, and at 15th level the damage increases to 8d10. Once the trap is triggered the area is filled with rubble and becomes difficult terrain.
Slightly larger and hardier than other kobolds, laborers perform many of the basic menial tasks within a kobold warren, such as excavating new passageways, mining, and tending to the treasury.
Tougher than they Look. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Stonesmith. You gain proficiency with mason’s tools.
Unlike the urd, dragonblooded kobolds are considered to be blessed by the Dragon Queen and hold an elevated place in kobold society. Unlike the dull scales of most kobolds, dragonwrought kobolds have colored scales befitting their draconic ancestry.
Draconic Ancestry. You have Draconic Ancestry. Choose one type of dragon from the Draconic Ancestry table in the Dragonborn section of the Player’s Handbook. Your damage resistance are determined by the dragon type, as shown in the table.
You have resistance to the damage type associated with your draconic ancestry.
Ostracized by their fellow kobolds who are jealous of their natural gift of flight, urds live on the fringes of society.
Ostracized. You do not have the Pack Tactics special ability.
Winges. You have a flying speed of 30 feet. To use this speed you can’t be wearing medium or heavy armor.
“Have I told you the story about the Kobold bard I met in Neverwinter? Weird little guy.”
- Seamus the Bard