Small avians native to Ravenloft, ravenkin are essentially indistinguishable from ravens except for their slightly larger size and the gleam of intellect in their eyes.

Defenders of the Weak

Ravenkin are almost universally good aligned, and congregate in the forests along the trade routes and villages of Barovia, Falkovnia, and Tempest. They often cast spells that protect any seemingly kind souls travelling through their realms without revealing themselves as anything more than a large, friendly raven.

Magically Adept

Despite their lack of normal humanoid appendages, ravenkin are magically talented. Many ravenkin embark on careers as sorcerers or warlocks, adding to their own natural magical ability with whatever arcane or divine power they can eek out.

Optional Feat

If your DM allows the use of feats from chapter 6 of the Player’s Handbook, your ravenkin character may take following feat.

Greater Ravenkin Magic

Prerequisite: Ravenkin
You have learned to harness more powerful magic to aid those who come across your path. You may cast remove curse once per day. At 7th level, you may cast death ward once per day. You regain the ability to cast these spells when you finish a long rest.

Ravenkin Traits

Ability Score Modifier. Your Charisma score increases by 2 and your Wisdom score increase by 1.

Age. Ravenkin mature significantly faster than humans do, and reach adulthood around the age of 6. While they can naturally live a lifespan roughly the same as a human, many fall prey to the dire threats in Ravenloft significantly younger.

Alignment. Ravenkin are almost universally good.

Size. Ravenkin are small, more diminutive than even the kobold or gnome, standing roughly two feet tall and weighing only about 15 pounds. Your size is Small.

Speed. Your base walking speed is 10 feet. You have a flying speed of 40 feet.

Flight. You have a flying speed of 40 feet. To use this speed, you can’t be wearing medium or heavy armor.

Unusual Anatomy. You cannot use armor or magic items designed to be worn on a humanoid's arms, legs, body, or feet. You require specially crafted armor, though the price of such armor is typically the same as it would be for any other creature.

Mimicry. You can mimic sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

Ravenkin Magic. You know the dancing lights and spare the dying cantrips. At third level, you can cast the healing word spell once per day. When you reach 5th level, you can also cast the aid spell once per day. Charisma is your spellcasting ability for these spells.

Languages. You can speak, read, and write Common. You can also speak with birds, including ravens, hawks, and eagles.

“When in Ravenloft, trust the ravens.”

- Seamus the Bard