Casting Time: 1 action
Range: 30 feet
Duration: Concentration, up to 1 minute
You cause your target to double over in pain. It must succeed on a Constitution saving throw or take 2d6 psychic damage and become agonized. An agonized creature has disadvantage on attack rolls and ability checks. While the creature is agonized, you have advantage on attack rolls against it and if you deal damage to the creature you may use a bonus action to deal an additional 1d6 psychic damage.
At the end of each of its turns, and each time the target regains hit points, the target can make another Constitution saving throw. The target has advantage on the saving throw if it’s triggered by regaining hit points. On a success, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial damage is increased by 1d6 damage for each spell slot level above 2nd.