Instill Doubt

Cantrip-level Enchantment Cantrip

Casting Time: 1 action

Range: 60 feet

Components: V

Duration: Concentration, up to 1 minute

Target creature must succeed a Charisma saving throw or be overcome by self-doubt. Choose one of the following to effect the target until the spell ends.

  • Sloth’s Endurance: The target has disadvantage on Constitution checks.
  • Sparrow’s Strength: The target has disadvantage on Strength checks.
  • Colt’s Grace: The target has disadvantage on Dexterity checks.
  • Turkey’s splendor: The target has disadvantage on Charisma checks.
  • Stone’s Cunning: The target has disadvantage on Intelligence checks.
  • Donkey’s Wisdom: The target has disadvantage on Wisdom checks.

The spell affects additional creatures when you reach higher levels: two at 5th level, three at 11th level, and four at 17th level. You must choose a single effect that applies to all targets.