1st-level Enchantment

Casting Time: 1 action

Range: 60 feet

You calm the mind of 1 willing intelligent creature within range that has taken damage. The target creature believes it’s wounds are less severe than they actually are. Any healing spells cast on the target creature heal an additional 1 hit point per spell level of the healing spell. If the creature uses hit dice to restore hit points during a short rest, they restore 1 additional hit point.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases as follows: 1d4 per spell level at 3rd level, 1d6 per spell level at 5th level, 1d8 at 7th level, 1d10 at 9th level.